Text: Sebastián Lehuedé @s_lehuede
With such obvious signs of success, Luckey could have stopped at being a geek sensation, but instead of just assuming he had a winning product, he kept going. His headsets caught the attention of legendary video gamers and captured more than US$2 million in crowdfunding investments, moving from DIY kit to full-fledged consumer product.
Today, the 22-year-old Luckey is poised to achieve what companies like Hasbro and Nintendo have failed to do. As Mark Zuckerberg observed upon Facebook’s acquisition of Oculus VR for more than US$2 billion, this kind of technology offers possibilities not only for video gaming but also for areas like education and health. Luckey didn’t just hit the nail on the head: he hammered it home.